The war on planet Cybertron rages on in this second chapter of the phenomenally successful action game series. Transformers: Fall of Cybertron takes fans through the final, darkest hours of the civil war between the Autobots and Decepticons as they fight for control of their dying planet, ultimately leading to their storied exodus from home.
With the stakes higher and scale bigger than ever, fans will control an unprecedented assortment of Transformers characters armed with authentic transformation designed around their unique abilities, including Grimlock's nearly indestructible T-Rex form and the legendary Combaticons forming into the colossal Bruticus. Taking the franchise's competitive online play to all-new heights, Transformers: Fall of Cybertron pits players head-to-head in blistering Autobot vs. Decepticon matches. Before multiplayer combat, players can create their own unique characters with the most in-depth, advanced customization ever before seen in a Transformers game.
Mass Effect: 3
Mass Effect was a space RPG about killing a flying robot god – a Reaper. Mass Effect 2 was about stopping one from being built. In Mass Effect 3, they’ve warped in from darkspace in their hundreds.
And that’s all I’ll say about the plot. This review will be spoiler-free even for those of you who’ve avoided the trailers and the demo.
In all three games, your time is split evenly between persuading people to help you and shooting people who won’t. The original’s strength was its main quest: a chase that felt both personally motivated and galactically important. Mass Effect 2′s plot was muddled and brief, but livened up by an exotic cast of new characters with interesting side stories.
Mass Effect 3 tries for the best of both worlds: an urgent and galaxy-critical plot that directly involves the entire crowd of oddball personalities the series has built up. And it works.
Inside of 20 minutes, you have a crucial goal and a clear route to achieving it. And unlike the previous games, every sidequest and adventure along the way is connected to that. The war gives everyone a reason to need your help, and everyone you help has reason to join the war.
Assassin's Creed III
Ezio's time is at an end however, paving the way for a new Assassin and ultimately a new period of history to explore. Assassin's Creed 3 will see a half Native American and half British Assassin known as Connor fight his way through the American Revolution.
Powered by Ubisoft's custom-built game engine Anvil Next Assassin's Creed 3 is unique in that it's able to create dynamic and living landscapes and then populate them with armies, townsfolk or wildlife on a scale that hasn't yet been seen.
Focusing around three main areas, the Frontier, Boston and New York the game features a dynamic weather system that is able to create random weather systems and also features a seasonal system that will see the entire game reproduced in snow for winter and then crystal clear greenery for summer.
Of course Ubisoft has saved its big guns for Connor and his ability to interact with the world, Anvil Next means that our new Assassin is capable of thousands of animations, all seamless, organic and totally in sync with the dynamic landscape around him.
Max Payne 3
Max Payne's home has always been on the PC. The original 2001 game and its sequel debuted on the PC, and though they received console versions--some of which captured the excellence of their PC counterparts and some of which didn't--it was on PC that he first made his mark. Times have changed for Max, and his latest outing hit consoles first and PC second, which may raise concerns about whether, this time around, it's the PC version that feels secondary and the console versions that feel definitive. As it turns out, such concerns are unfounded. Max Payne 3 is just as gorgeous and intense on PC as it is on consoles, and the pinpoint precision offered by a mouse makes the PC version the best way to enjoy this brutal and haunting shooter.
Grand Theft Auto V
Until recently, Take-Two had never posted a profitable year without a Grand Theft Auto in its lineup. And while the company has not confirmed a release date for this new installment, analysts expect it will be out before the end of March, due to the company's guidance. Virtually nothing is known about the game, as the only publicity to date has been an online trailer, but fans are already eager to play. The last "GTA" title sold 15 million copies. And some industry observers say Take-Two is vastly understating the amount the game could contribute to earnings.
Gears of War: Judgment
The "Gears of War" trilogy has made more than $1 billion for Microsoft and developer Epic Games, a notable achievement for a single console series. As the franchise enters its next storyline, Microsoft is hoping it keeps up the pace. "Judgment" is expected out in the spring, and could be the last hurrah for the Xbox 360 before the next generation games steal the spotlight.
Shares of Take-Two jumped nearly 20 percent in the week after the first "Bioshock" was released in 2007. It was more than a critical darling; it was a game with legs at retail. By March 2010, it had sold 4 million copies. A sequel by a different development studio did so-so, but with original designer Irrational Games back at the helm, fans are already lining up to get their hands on the game when it comes out in late February.
While virtually nothing is known about this title, which doesn't even have a formal name yet, it could be one of 2013's top-selling games, perhaps even beating that year's Call of Duty. The reason? "Destiny" (a codename) will be the first non-"Halo" game developer Bungie has made in over 10 years. Given the company's pedigree, every gamer wants to see what the team has up its collective sleeve.
Activision is hoping fans like it. It has agreed to spend up to $140 million to fund the game's development (though that is a maximum amount and includes marketing costs). The terms of the deal also allow the company to back out of future installments if the game doesn't sell 5 million units in six months.
Ubisoft stole E3 2012 with the introduction of this new intellectual property, which focused on action and the electronic age. The company declined to discuss which systems the game would be on, implying it would be part of the next generation of consoles, but gamers didn't care. The Watch Dogs buzz overshadowed the biggest games of this year and set it up as a title to watch next year.
Lara Croft is an institution in gaming, so Square Enix's decision to reboot the franchise is not one without risk. This Lara is young, inexperienced and vulnerable, with nary a pair of short shorts in sight. Some have worried aloud that this Lara might be too vulnerable, and not the strong female character she has historically been, but interest remains high. The publishers recently pushed "Tomb Raider" back to 2013, giving developers extra time to polish the game — and taking it out of the blast zone of "Halo 4" and "Call of Duty: Black Ops II" this year.
God of War: Ascension
Since its debut in 2005, this action/adventure series has become the flagship franchise for the PlayStation brand, with each game earning critical praise and topping the sales charts. The original trilogy sold more than 21 million copies. With the Spartan hero Kratos having defeated the Greek gods and their Titan forebearers, then disappearing, the studio decided to make the next installment a prequel, letting gamers see how he became an instrument of vengeance. Judging by reception to the launch trailer that debuted earlier this year, those players can't wait to try it out.
The Last of Us
Pushed back to 2013, this action/adventure series is the latest from the developer behind the beloved "Uncharted" series, which has sold over 17 million copies. "The Last of Us" is untested, but early indications are good. Set in a plague-decimated world, an adult survivor and a 14-year-old girl fight for survival against infected, zombie-like creatures and hostile bands of marauders. Unlike many action games, though, ammo is limited and you'll have to depend on stealth and using objects in your environment to succeed.
A long time before "The Sims," there was "SimCity" — and players have been calling for a new installment in the series for nine years. In 2013, they'll finally get their wish. Creator Will Wright has long since left EA, but early previews of "SimCity" are encouraging, and the game could give EA a long-term boost, since the audience for this sort of game is atypical of the rest of the industry, buying long after the initial retail rush is complete.
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